Adobe After Effects Color Correction

After

  1. Adobe After Effects Color Correction Pack
  2. Color Correction After Effects Cc
  3. Adobe Color Correction App
  4. After Effects Adobe Download

When to use After Effects for Color editing. After Effects is for doing things you can't don in Premiere Pro. More than 90% of my color correction is NOT done in AE. I only use AE to color correct a shot that I cannot correct in any other way. Back in the early days of Magic Bullet I would correct a whole film in AE and it was absolutely painful. A quick and easy way to colour correct your footage using Adobe After Effects. Drone footage from Ever Green RC: https://www.youtube.com/channel/UCy7b57BgGbE.

For general information about color correction and color adjustment, including links to tutorials and other resources, see Color correction, color grading, and color adjustment.

Third-party effects in this category included with After Effects:

  • CC Color Neutralizer effect

  • CC Color Offset effect

  • CC Kernel effect

  • CC Toner effect

See Third-partyplug-ins included with After Effects.

After Effects provides you professional-quality Lumetri Color grading and color correction tools that let you grade your footage directly on your timeline. You can access the Lumetri Color effect from the Color Correction category of the Effects menu and the Effects & Presets panel. Lumetri Color is GPU-accelerated for faster performance. Using these tools, you can adjust color, contrast, and light in your sequences in new and innovative ways. With editing and color grading working hand in hand, you can freely move between editing and grading tasks without the need to export or launch a separate grading application.

The Color workspace is designed not just for experienced colorists but also for editors who are new to color grading. You can apply simple color corrections or complex Lumetri Looks using intuitive sliders and controls. Or you can easily adjust cuts or fine-tune grades using advanced color correction tools like curves and color wheels.

This effect works with 8-bpc, 16-bpc, and 32-bpc color.

Selective color adjustment with the color correction curves

As an editor or colorist, the selective color adjustment curves enable you to have targeted and precise control over correction of specific color ranges. You can access these curves in the Lumetri Color effect panel. For example, the Hue vs Luma and Hue vs Hue curves allow you to quickly and accurately control the brightness and specific hue (color) of any precise color in your video.

For example, you have a pack of crayons - red, green, and light blue and you want a darker blue to match your color palette. You can pick the light blue and use the Hue versus Luma curve to change it to dark blue. This change does not affect the other colors in your image.

RGB Curves let you adjust luma and tonal ranges across the clip using curves.

  • The master curve controls the Luma. Initially, the master curve is represented as a straight white diagonal line. The upper-right area of the line represents highlights and the lower-left area represents shadows.
  • Adjusting the master curve adjusts the values of all three RGB channels simultaneously. You can also choose to selectively adjust tonal value only for Red, Green, or Blue channels. To adjust different tonal areas, add control points directly to the curve.
  • Click directly on the curve line and then drag the control point to adjust a tonal area. Dragging a control point up or down lightens or darkens the tonal area you’re adjusting. Dragging a control point left or right increases or decreases the contrast.
  • To delete a control point, press Ctrl (Windows) or Cmd (Mac OS) and click the control point.

The five hue and saturation curves provide complete control for color correcting your videos and images. You can pick a color in your video and adjust the hue, saturation, and brightness. You can also adjust the saturation for a range of brightness or a range of saturation in a video.

  • Hue versus Hue - Select a color (hue) in the image and change it to another hue.
  • Hue versus Saturation - Change the saturation of a color in the image.
  • Hue versus Luma - Adjust the brightness of a color in the image.
  • Saturation versus Saturation - Select and adjust the saturation range within the original saturation of an image.
  • Luma versus Saturation - Select a luma range and adjust its saturation.
  1. In the Timeline panel, select the clip to correct. Select Effects > Color Correction > Lumetri Color. You can also view this option in the Effects & Presets panel under Color Correction.

  2. In the Effect Controls panel, under the Lumetri Color effect, twirl open the Curves option. After Effects displays two options:

    • RGB Curve
    • Hue Saturation Curves
  3. Twirl open the Hue Saturation curves. All the color curves display under this option. You can use all the color curves and even a single curve to color correct/grade your footage.

  1. Follow the steps in the Set up Hue Saturation curves section.

  2. Click the eyedropper for the curve that you want to use.

  3. In the Composition panel, click the color in your clip that you want to adjust. When you select a color with the eyedropper, it adds three points on the curve. One point represents the color you select, and the other two control points restrict the selection to a narrow range.

  4. Drag the control points to adjust any of the color curves.

  • When you selecting another color with the eyedropper, it adds additional three points to the graph.
  • You can also create control points by clicking the curve. To delete a point, use Cmnd-click (Mac) and alt-click (Win).
  • Double-click any point to clear all points from the graph.
  • Press the Shift key while you select a point on the graph to lock a control point at thier current hue.
  • Drag the center control point up or down to raise or lower the output value of the selected range. For example, you can use the Hue versus Sat curve to select a green range; dragging up increases the saturation of that range of green colors in your video, while dragging down reduces the saturation.
  • While moving a control point, a vertical band appears to help you judge your final result. It is useful in the Hue versus Hue curve, where it can be tricky to judge the resulting hue. For example: you want to fine-tune the orange color which looks like a pale yellow. You can use the Hue versus Hue curve to select a range of orange colors. With the center control point selected the vertical indicator shows you that pulling down shifts the pale yellow towards orange.

Examples to illustrate the hue saturation curves

The Curves group of the Lumetri Color effect includes curve adjustment tools to make selective color grading simple. You can use the two-axis graphs to adjust the following:

  • Hue versus Saturation - Adjust the saturation of pixels in a selected hue range. Useful for saturating or desaturating specific colors. For example, in the image, this curve has been used to increase the saturation levels of the image making the girl look less pale. The saturation of the blue sky and the light has also been increased to make the image look warmer.
  • Hue versus Hue - Adjust the hue of pixels in a selected hue range. Useful for correcting colors, for example, the curve is used to change the hue of the dress of the girl. This curve is useful for tasks like changing red to orange, or in fixing pale skin.
  • Hue versus Luma - Adjust the luminance of pixels in a selected hue range. Useful for emphasizing or deemphasizing isolated colors, such as making blue skies darker or a purple flower brighter. In the example, the pale blue sky and its reflection in the water below has been darkened to add more drama to the image.
  • Luma versus Saturation - Adjust the saturation of pixels in a selected luminance range. Useful for saturating or desaturating highlights or shadows. In this example, this curve is used to slightly increase the blue tones within the luma.
  • Saturation versus Saturation - Adjust the saturation of pixels in a selected saturation range. Useful for bringing colors into legal range, such as compressing highlights or shadows.

You can also use this curve to ensure broadcast legal saturation levels by desaturating everything above 75% saturation.

The Auto Color effect adjusts the contrast and colorof an image after analyzing the shadows, midtones, and highlightsof the image. The Auto Contrast effect adjusts the overall contrastand mixture of colors. Each effect maps the lightest and darkestpixels in the image to white and black, and then redistributes the intermediatepixels. The result is that highlights appear lighter and shadows appeardarker.

Because Auto Contrast and Auto Color don’t adjust channels individually,they don’t introduce or remove color casts.

The Auto Levels effect uses many of the same controls as theAuto Color and Auto Contrast effects.

Note:

A quick way to remove (or at least reduce) theflicker caused by fluctuations in exposure and color from one frameto the next is to apply the Auto Color effect. This is useful, forexample, in reducing the flicker of old film or for correcting forthe flickering color of a light source.

The range of adjacent frames, in seconds, analyzed to determinethe amount of correction needed for each frame, relative to its surroundingframes. If Temporal Smoothing is 0, each frame is analyzed independently,without regard for surrounding frames. Temporal Smoothing can resultin smoother looking corrections over time.

If selected, frames beyond a scene change are ignored when surroundingframes are analyzed for temporal smoothing.

How much of the shadows and highlights are clipped to thenew extreme shadow and highlight colors in the image. Setting theclipping values too high reduces detail in the shadows or highlights.A value in the range from 0.0% to 1% is recommended. By default,shadow and highlight pixels are clipped by 0.1%—that is, the first0.1% of either extreme is ignored when the darkest and lightestpixels in the image are identified. The lowest and highest valueswithin the range after clipping are then mapped to output blackand output white. This method ensures that input black and inputwhite values are based on representative rather than extreme pixelvalues.

Identifies an average nearly neutral color in the frame andthen adjusts the gamma values to make the color neutral.

The transparency of the effect. The result of the effectis blended with the original image, with the effect result compositedon top. The higher you set this value, the less the effect affectsthe layer. For example, if you set this value to 100%, the effecthas no visible result on the layer; if you set this value to 0%,the original image doesn’t show through.

The Auto Levels effect maps the lightest and darkestvalues in each color channel in the image to white and black, andthen redistributes the intermediate values. As a result, highlightsappear lighter and shadows appear darker. Because Auto Levels adjustseach color channel individually, it may remove or introduce color casts.

See AutoColor and Auto Contrast effects for explanations of the controlsfor this effect.

Note:

A quick way to remove (or at least reduce) theflicker caused by fluctuations in exposure from one frame to thenext is to apply the Auto Levels effect. This is useful, for example,in reducing the flicker of old film.

Original (left), and with effect applied (right)

The Black & White effect converts a color imageto grayscale, providing control over how individual colors are converted.

This effect works with 8-bpc and 16-bpc color.

Decrease or increase the property value for each color componentto convert that color channel to a darker or lighter shade of gray.

To tint the image with a color, select Tint and click the colorswatch or eyedropper to specify a color.

The Black & White effect is based on the Black & Whiteadjustment layer type in Photoshop.

Richard Harrington provides a video tutorial on the Creative COW website that demonstratesthe use of the Black & White effect.

The Brightness & Contrast effect adjusts the brightness and contrast of an entire layer (not individual channels). The default value of 0.0 indicates that no change is made. Using the Brightness & Contrast effect is the easiest way to make simple adjustments to the tonal range of the image. It adjusts all pixel values in the image at once—highlights, shadows, and midtones.

This effect works with 8-bpc, 16-bpc, and 32-bpc color.

Rich Young collects tutorials and resources about the Brightness & Contrast effect and alternatives to it on his After Effects Portal website.

The Brightness & Contrast effect uses GPU acceleration for faster rendering.

Note:

The Color Finesse plug-in included with After Effectsincludes excellent tools that can help you keep your colors withinthe broadcast-safe range. For more information, see the Color Finessedocumentation in the Color Finesse subfolder in the Plug-ins folder.(See Plug-ins.)

The Broadcast Colors effect alters pixel color values to keep signal amplitudes within the range allowed for broadcast television.

Use the Key Out Unsafe and Key Out Safe settings for How To Make Color Safe to determine which portions of the image the Broadcast Colors effect affects at the current settings.

Note:

A more reliable way to keep colors within the broadcast-safe range for your output type is to use color management features to set the output color profile accordingly, such as to SDTV (Rec. 601 NTSC). This method ensures that color values in the range 0.0–1.0 in your working color space are converted to broadcast-safe values. (See Broadcast-safe colors.)

The broadcast standard for your intended output. NTSC (NationalTelevision Standards Committee) is the North American standard and isalso used in Japan. PAL (Phase Alternating Line) is used in mostof Western Europe and South America.

How to reduce signal amplitude:

Reduces the brightness of a pixel by moving it toward black.This setting is the default.

Moves the color of a pixel toward a gray of similar brightness,making the pixel less colorful. For the same IRE level, reducing saturationalters the image more noticeably than does reducing luminance.

The maximum amplitude of the signal in IRE units. A pixelwith a magnitude above this value is altered. The default is 110. Lowervalues affect the image more noticeably; higher values are morerisky.

The Change Color effect adjusts the hue, lightness,and saturation of a range of colors.

This effect works with 8-bpc and 16-bpc color.

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Corrected Layer shows the results of the Change Color effect.Color Correction Mask shows a grayscale matte that indicates theareas of the layer that will be changed. White areas in the colorcorrection mask are changed the most, and dark areas are changedthe least.

The amount, in degrees, to adjust hue.

Positive values brighten the matched pixels; negative valuesdarken them.

Positive values increase saturation of matched pixels (movingtoward pure color); negative values decrease saturation of matched pixels(moving toward gray).

The central color in the range to be changed.

How much colors can differ from Color To Change and still bematched.

The amount that the effect affects unmatched pixels, in proportionto their similarity to Color To Change.

Determines the color space in which to compare colors to determinesimilarity. RGB compares colors in an RGB color space. Hue compares thehues of colors, ignoring saturation and brightness—so bright redand light pink match, for example. Chroma uses the two chrominancecomponents to determine similarity, ignoring luminance (lightness).

Inverts the mask that determines which colors to affect.

The Change To Color effect (formerly Change Color HLSeffect) changes a color you select in an image to another colorusing hue, lightness, and saturation (HLS) values, leaving othercolors unaffected.

Change To Color offers flexibility and options unavailable inthe Change Color effect. These options include tolerance slidersfor hue, lightness, and saturation for exact color matching, andthe ability to select the exact RGB values of the target color thatyou want to change to.

Carl Larsen provides a video tutorial on the Creative COW website that demonstratesthe use of the Change To Color effect to remove color fringes causedby chromatic aberration.

This effect works with 8-bpc and 16-bpc color.


The center of the color range to change.

The color to change matched pixels to. To animate a color change, set keyframes or expressions for the To color.

Which channels the effect affects.

How to change colors. Setting To Color performs a directchange of affected pixels to the target color. Transforming To Colortransforms affected pixel values toward the target color, usingHLS interpolation; the amount of change for each pixel depends onhow close the color of the pixel is to the From color.

How much colors can differ from the From color and still be matched. Expand this control to reveal separate sliders for Hue, Lightness, and Saturation values.

Note:

Use the View Correction Matte option to better identify which pixels are matched and affected.

The amount of feather to use for the edges of the correctionmatte. Higher values create smoother transitions between areas affectedby the color change and unaffected areas.

Shows a grayscale matte that indicates the amount to whichthe effect affects each pixel. White areas are changed the most,and dark areas are changed the least.

The Channel Mixer effect modifies a color channel usinga mix of the current color channels. Use this effect to make creativecolor adjustments not easily done with the other color adjustmenttools: Create high-quality grayscale images by choosing the percentagecontribution from each color channel, create high-quality sepia-toneor other tinted images, and swap or duplicate channels.

The percentage of the input channel value to add to the outputchannel value. For example, a Red-Green setting of 10 increasesthe value of the red channel for each pixel by 10% of the valueof the green channel for that pixel. A Blue-Green setting of 100and a Blue-Blue setting of 0 replaces the blue channel values withthe green channel values.

The constant value (as a percentage) to add to the outputchannel value. For example, a Red-Const setting of 100 saturatesthe red channel for every pixel by adding 100% red.

Uses the value of the red output channel for the red, green,and blue output channels, creating a grayscale image.

The Color Balance effect changes the amount of red,green, and blue in the shadows, midtones, and highlights of an image.

Preserve Luminosity preserves the average brightness of the imagewhile changing the color. This control maintains the tonal balancein the image.

This effect works with 8-bpc and 16-bpc color.

The Color Balance (HLS) effect alters the hue, lightness,and saturation of an image. This effect is intended only to providecompatibility with projects created in earlier versions of AfterEffects that use the Color Balance (HLS) effect. For new projects,use the Hue/Saturation effect, which operates the same as the Hue/Saturationcommand in Adobe Photoshop. You can convert a movie to grayscaleby setting the Saturation to –100.

This effect works with 8-bpc and 16-bpc color.

The Color Link effect colorizes one layer with the average pixel values of another layer. This effect is useful for quickly finding a color that matches the color of a background layer.

This effect works with 8-bpc color.

John Dickinson provides a video tutorial on his Motionworks website in which he demonstrates the use of the Color Link effect to blend a foreground layer with a background layer.

The layer from which to sample colors. If you choose None,the layer to which the effect is applied is used as the source layer,taking into account any masks and other effects applied to the layer.If you choose the name of the layer from the menu, the source layerwithout masks and effects is used.

Specifies what values are sampled and what operation is performedon them.

The percentage of pixels to ignore at the extreme channelvalues. This clipping is useful for reducing the influence of noiseor other nonrepresentative pixels.

The effect places a stencil of the original alpha channel ofthe layer over the new value.

The opacity of the effect. The result of the effect is blendedwith the original image, with the effect result composited on top.The lower you set this value, the less the effect affects the layer.For example, if you set this value to 0%, the effect has no visibleresult on the layer; if you set this value to 100%, the originalimage doesn’t show through.

The blending mode to use to combine the effect result withthe original layer. These blending modes aren’t available when averagingalpha channel values in the layer.

The Color Stabilizer effect samples the color valuesof a single reference frame, or pivot frame, at one,two, or three points; it then adjusts the colors of other frames sothat the color values of those points remain constant throughoutthe duration of the layer. This effect is useful for removing flickerfrom footage and equalizing the exposure of footage with color shiftscaused by varying lighting situations.

Tip: Use thiseffect to remove the flicker common to time-lapse photography and stop-frameanimation.

You can animate the effect control points that define the sampleareas to track objects for which you want to stabilize colors. Thegreater the difference in color values between the sample points,the better the effect works.

This effect works with 8-bpc and 16-bpc color.

Sets the pivot frame. Display the frame that has the areaof brightness or color that you want to match, and click Set Frame.

What to stabilize:

Brightness is stabilized using one sample point (Black Point).

Color is stabilized using two sample points (Black Pointand White Point).

Color is stabilized using all three sample points (BlackPoint, White Point, and Mid Point).

Place this point on a dark area to stabilize.

Place this point on a midtone area to stabilize.

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Place this point on a bright area to stabilize.

Radius, in pixels, of sampled areas.

The Colorama effect is a versatile and powerful effect for converting and animating colors in an image. Using the Colorama effect, you can subtly tint an image or radically change its color palette.

Colorama works by first converting a specified color attribute to grayscale and then remapping the grayscale values to one or more cycles of the specified output color palette. One cycle of the output color palette appears on the Output Cycle wheel. Black pixels are mapped to the color at the top of the wheel; increasingly lighter grays are mapped to successive colors going clockwise around the wheel. For example, with the default Hue Cycle palette, pixels corresponding to black become red, while pixels corresponding to 50% gray become cyan.

This effect works with 8-bpc and 16-bpc color.

Andrew Kramer provides a video tutorial on his Video Copilot website that demonstrates the use of the Colorama effect to create a procedural matte as a first step in replacing a sky.

The color attribute to use as input. Choose Zero to use acolor attribute from another layer.

The second layer to use as input. To use only this layeras input, select Zero for Get Phase From; otherwise, both the AddPhase layer and the layer to which the effect is applied are used.You can choose the layer to which the effect is applied to add asecond input attribute from the same layer.

The color attribute from the second layer to use as input.

Adobe After Effects Color Correction Pack

How input values are combined:

Rpcs3 roms download. Adds the values of the two attributes for each pixel. Valuesabove 100% are wrapped around the cycle again. For example, a sumof 125% wraps around to 25%.

Adds the values of the two attributes for each pixel. Valuesabove 100% are clipped to 100%.

Averages the values of the two attributes for each pixel.Because the average of two values that are each in the range 0%to 100% is never over 100%, wrapping and clamping by this operationare never necessary. Average is therefore the safest option forpredictable output.

Screens the second layer over the original layer; the brighterareas in the second layer brighten the first layer, and the darkerareas in the second layer are discarded. Screen mode is especiallyuseful for compositing fire, lens flares, and other lighting effects.

The point on the Output Cycle wheel at which the mappingof the input colors begins. A positive value moves the startingpoint clockwise around the Output Cycle wheel.

Tip: AnimatePhase Shift to cycle colors around the wheel.

Presets for the Output Cycle. The top palettes are designed forquick color correction and adjustment tasks. The bottom choicesoffer a variety of built-in color palettes for creative results.

Customize the output color palette by altering the colors and locations of the triangles on the Output Cycle wheel. The triangles specify the location on the color wheel where a specific color occurs. The color between triangles is smoothly interpolated, unless Interpolate Palette is deselected. Each Output Cycle can have 1-64 triangles.

Note:

When you animate the Output Cycle, the position and color of a triangle are interpolated between keyframes. For best results, make sure that all keyframes have the same number of Output Cycle triangles.

How many iterations of the Output Cycle the input color rangeis mapped to. The default value of 1 maps the input range to oneiteration of the Output Cycle, from input black at the top of theOutput Cycle wheel, clockwise to input white at the top of the OutputCycle wheel. A value of 2 maps the input range to two iterationsof the Output Cycle. Use this option to create a simple paletteand repeat it many times throughout a gradient.

Colors between triangles are interpolated smoothly. When thisoption is deselected, output colors are posterized.

Modify controls specify which color attributesthe Colorama effect modifies. For subtle refinement of images, choosethe same color attribute for Input Phase and Modify. For example,choose Hue from both menus to simply adjust Hue.

The color attribute to modify.

Modifies alpha channel values.

Note:

If you apply Colorama to a layer with an alpha channel, and the Output Cycle doesn’t contain alpha information, the anti-aliased edges of the layer may appear pixelated. To smooth the edges, deselect Modify Alpha. If Modify Alpha is selected and the Output Cycle contains alpha information, the output is affected even if you’ve selected None from the Modify menu. Using this method, you can adjust the levels of only the alpha channel without also changing the RGB information.

The influence of the Colorama effect extends to transparentpixels. (This setting works only if Modify Alpha is selected.)

These controls determine which pixels the effectaffects. For the Matching controls for Pixel Selection to work,Matching Mode must be set to anything other than Off.

The center of the range of colors of pixels that the Colorama effectmodifies. To select a specific color in the image using the eyedropper,turn off the Colorama effect temporarily by clicking its Effectswitch in theEffect Controls panel.

How far a color can be from Matching Color and still be affectedby the Colorama effect. When Matching Tolerance is 0, the Colorama effectonly affects the exact color selected for Matching Color. When Matching Toleranceis 1, all colors are matched; this value essentially turns off Matching Mode.

How smoothly the matched pixels blend into the rest of the image.For example, if you have an image of a person wearing a red shirtand blue pants, and you want to change the color of the pants fromblue to red, subtly adjust Matching Softness to spread the matchingfrom the blue in the pants into the shadows of the pants folds.If you adjust it too high, the matching spreads to the blue of thesky; if you adjust it even higher, the matching spreads to the red shirt.

What color attributes are compared to determine matching.In general, use RGB for high-contrast graphics and Chroma for photographic images.

The layer to use as a matte. Masking Mode specifies whatattribute of the Mask Layer is used to define the matte. The mattedetermines which pixels of the layer to which the effect is appliedare affected by the effect.

Shows modified pixels composited on top of the original layer.Deselect this option to show only modified pixels.

The transparency of the effect. The result of the effectis blended with the original image, with the effect result compositedon top. The higher you set this value, the less the effect affectsthe layer. For example, if you set this value to 100%, the effecthas no visible result on the layer; if you set this value to 0%,the original image doesn’t show through.

The Curves effect adjusts the tonal range and tone response curve of an image. The Levels effect also adjusts tone response, but the Curves effect gives you more control. With the Levels effect you make the adjustments using only three controls (highlights, shadows, and midtones). With the Curves effect, you can arbitrarily map input values to output values using a curve defined by 256 points.

You can load and save arbitrary maps and curves to use with the Curves effect.

This effect works with 8-bpc, 16-bpc, and 32-bpc color.

When you apply the Curves effect, After Effects displays a graph in the Effect Controls panel that you use to specify a curve.

The horizontal axis of the graph represents the original brightness values of the pixels (input levels); the vertical axis represents the new brightness values (output levels). In the default diagonal line, all pixels have identical input and output values. Curves displays brightness values from 0 to 255 (8 bit) or 32768 (16 bit), with shadows (0) on the left.

To change the size of the graph, click the different resize buttons above the graph.

Note:

To smooth the curve, click the Smooth button. To reset the curve to a line, click the Reset button.

Thecurve type is determined by the last tool used to modify it. Youcan save arbitrary map curves modified by the Pencil tool as .amp(Photoshop lookup) files. You can save curves modified by the Beziertool as .acv (Photoshop spline) files.

The Equalize effect alters the pixel values of an imageto produce a more consistent brightness or color component distribution.The effect works similarly to the Equalize command in Adobe Photoshop.Pixels with 0 alpha (completely transparent) values aren’t considered,so masked layers are equalized based on the mask area.

This effect works with 8-bpc color.


RGB equalizes the image based on red, green, and blue components. Brightnessequalizes the image based on the brightness of each pixel. Photoshop Styleequalizes by redistributing the brightness values of the pixelsin an image so that they more evenly represent the entire rangeof brightness levels.

How much to redistribute the brightness values. At 100%, thepixel values are spread as evenly as possible; lower percentagesredistribute fewer pixel values.

Use the Exposure effect to make tonal adjustments tofootage, either to one channel at a time or to all channels at once.The Exposure effect simulates the result of modifying the exposuresetting (in f-stops) of the camera that captured the image. TheExposure effect works by performing calculations in a linear color space,rather than in the current color space for the project. The Exposureeffect is designed for making tonal adjustments to high–dynamicrange (HDR) images with 32-bpc color, but you can use the effecton 8-bpc and 16-bpc images.

This effect works with 8-bpc, 16-bpc, and 32-bpc color.

Adjust all channels simultaneously.

Adjust channels individually.

Simulates the exposure setting on the camera that capturesthe image, multiplying all light intensity values by a constant.The units for Exposure are f-stops.

Darkens or brightens the shadows and midtones with minimalchange to the highlights.

The amount of gamma correction to use for adding an additionalpower-curve adjustment to the image. Higher values make the image lighter;lower values make the image darker. Negative values are mirroredaround zero (that is, they remain negative but still get adjustedas if they were positive). The default value is 1.0, which correspondsto no additional adjustment.

Select to apply the Exposure effect to the raw pixel values.This option can be useful if you manage color manually using the ColorProfile Converter effect.

The Gamma/Pedestal/Gain effect adjusts the responsecurve independently for each channel. For pedestal and gain, a valueof 0.0 is completely off, and a value of 1.0 is completely on.

The Black Stretch control remaps the low pixel values of allchannels. Large Black Stretch values brighten dark areas. Gammaspecifies an exponent describing the shape of the intermediate curve.The Pedestal and Gain controls specify the lowest and highest attainableoutput value for a channel.

This effect works with 8-bpc color.

The Hue/Saturation effect adjusts the hue, saturation,and lightness of individual color components in an image. This effectis based on the color wheel. Adjusting the hue, or color, representsa move around the color wheel. Adjusting the saturation, or purityof the color, represents a move across its radius. Use the Colorizecontrol to add color to a grayscale image converted to RGB, or toadd color to an RGB image.

This effect works with 8-bpc, 16-bpc, and 32-bpc color.

The color channel you want to adjust. Choose Master to adjust allcolors at once.

The definition of the color channel chosen from the Channel Controlmenu. Two color bars represent the colors in their order on thecolor wheel. The upper color bar shows the color before the adjustment;the lower bar shows how the adjustment affects all of the hues atfull saturation. Use the adjustment slider to edit any range ofhues.

Specifies the overall hue of the channel chosen from theChannel Control menu. Use the dial, which represents the color wheel,to change the overall hue. The underlined value displayed abovethe dial reflects the number of degrees of rotation around the wheelfrom the original color of a pixel. A positive value indicates clockwiserotation; a negative value indicates counterclockwise rotation.Values range from –180 to +180.

Specify the overall saturation and lightness of the channelchosen from the Channel Control menu. Values range from –100 to+100.

Adds color to a grayscale image converted to RGB, or addscolor to an RGB image—for example, to make it look like a duotoneimage by reducing its color values to one hue.

Colorize Hue, Colorize Saturation, Colorize Lightness

Specify the hue, saturation, and lightness of the color rangechosen from the Channel Control menu. After Effects displays onlythe sliders for the Channel Control menu choice.

The Hue/Saturation effect uses GPU acceleration for faster rendering.

The Leave Color effect desaturates all colors on a layer except colors similar to the color specified by Color To Leave. For example, a movie of a basketball game could be decolored except for the orange of the ball itself.

John Dickinson provides an example of using the Leave Color effect on his Motionworks website.

This effect works with 8-bpc color.

How much color to remove. 100% causes areas of the imagedissimilar to the selected color to appear as shades of gray.

The flexibility of the color-matching operation. 0% decolorsall pixels except pixels that exactly match Color To Leave. 100%causes no color change.

The softness of the color boundaries. High values smooththe transition from color to gray.

Determines whether RGB values or HSB values are compared. ChooseUsing RGB to perform more strict matching that usually decolorsmore of the image. For example, to leave dark blue, light blue,and medium blue, choose Using HSB and choose any shade of blue asColor To Leave.

The Levels effect remaps the range of input color or alpha channel levels onto a new range of output levels, with a distribution of values determined by the gamma value. This effect functions much the same as the Levels adjustment in Photoshop. This effect uses GPU-accelration for faster rendering.

The Levels effect works with 8-bpc, 16-bpc, and 32-bpc color.


By choosing Alpha from the Channel menu, you can use the Levels effect to convert completely opaque or completely transparent areas of a matte to be semitransparent, or to convert semitransparent areas to be completely opaque or completely transparent. Because transparency is based on the monochrome alpha channel, the controls for this effect refer to complete transparency as black and complete opacity as white.

Note:

The Levels (Individual Controls) effect functions like theLevels effect but allows you to adjust the individual color valuesfor each channel, so you can add expressions to individual propertiesor animate one property independently of the others. (See Levels(Individual Controls) effect.)

The channels to be modified.

Shows number of pixels with each luminance value in an image.(See Colorcorrection, color grading, and color adjustment.)

Tip: Click the histogram to alternate between showingcolorized versions of the histograms for all color channels andonly showing the histogram for the channel or channels selectedin the Channel menu.

Pixels in the input image with a luminance value equal tothe Input Black value are given the Output Black value as theirnew luminance value. The Input Black value is represented by theupper left triangle below the histogram. The Output Black valueis represented by the lower left triangle below the histogram.

Pixels in the input image with a luminance value equal tothe Input White value are given the Output White value as their newluminance value. The Input White value is represented by the upperright triangle below the histogram. The Output White value is representedby the lower right triangle below the histogram.

The exponent of the power curve that determines the distributionof luminance values in the output image. The Gamma value is representedby the middle triangle below the histogram.

These controls determine the results for pixels with luminancevalues that are less than the Input Black value or greater thanthe Input White value. If clipping is on, pixels with luminancevalues less than the Input Black value are mapped to the OutputBlack value; pixels with luminance values above the Input Whitevalue are mapped to the Output White value. If clipping is off,the resulting pixel values can be less than the Output Black valueor greater than the Output White value and the Gamma value affects.

The Levels (Individual Controls) effect functions like the Levels effect but allows you to adjust the individual color values for each channel. As a result, you can add expressions to individual properties or animate one property independently of the others. To see each control individually, click the arrow next to the channel color to expand it. For faster renders, this effect uses GPU-acceleration.

For information on the controls for this effect, see Levels effect.

This effect works with 8-bpc, 16-bpc, and 32-bpc color.


The Photo Filter effect mimics the technique of puttinga colored filter in front of the camera lens to adjust the colorbalance and color temperature of the light transmitted through thelens and exposing the film. You can choose a color preset to applya hue adjustment to an image, or you can specify a custom color usingthe color picker or the eyedropper.

You can use the Photo Filter effect controls to do the following:

Note:

To retain Photo Filter adjustment layers createdin Photoshop, import the Photoshop file into your After Effectsproject as a composition rather than as footage. If you changedyour default Photoshop color settings, After Effects may not beable to exactly match the color of the Photo Filter.

This effect works with 8-bpc and 16-bpc color. In After Effects CS6 or later, this effect works in 32-bit color.

Color conversion filters that tune the white balance in animage. If an image was photographed with a lower color temperatureof light (yellowish), the Cooling Filter (80) makes the image colors bluerto compensate for the lower color temperature of the ambient light. Conversely,if the photo was taken with a higher color temperature of light (bluish),the Warming Filter (85) makes the image colors warmer to compensate forthe higher color temperature of the ambient light.

Light balancing filters for minor adjustments in the colorquality of an image. The Warming Filter (81) makes the image warmer(yellower), and the Cooling Filter (82) makes the image cooler (bluer).

Apply a hue adjustment to the image depending on the color presetyou choose. Your choice of color depends on how you use the PhotoFilter command. If a photo has a color cast, you can choose a complementcolor to neutralize the color cast. You can also apply colors forspecial color effects or enhancements. For example, the Underwatercolor simulates the greenish-blue color cast common to underwaterphotography.

The PS Arbitrary Map effect is intended only to providecompatibility with projects created in earlier versions of AfterEffects that use the Arbitrary Map effect. For new work, use theCurves effect.

The PS Arbitrary Map effect applies a Photoshop arbitrary mapfile to a layer. An arbitrary map adjusts the brightness levelsof an image, remapping a specified brightness range to darker orbrighter tones. In the Curves window in Photoshop, you can createan arbitrary map file for the entire image or for individual channels.

This effect works with 8-bpc and 16-bpc color.

You can import and apply an arbitrary map file with Options inthe Effect Controls panel. When loaded into After Effects, the specifiedarbitrary map is applied to the layer or to one or more channelsof the layer, depending on how it was created. If you don’t selectan arbitrary map, After Effects applies the default map (lineardistribution of brightness) to the layer. Although you can’t import.acv or Photoshop spline files into the After Effects PS ArbitraryMap effect, you can convert these files in Photoshop to create filesthat are compatible with the After Effects Curves effect.

Note:

To convert .acv and Photoshop spline files, loadthe .acv file (Windows) or the Photoshop spline file (Mac OS) inthe Curves dialog box, click the Pencil tool, and then save thefile as an .amp file (Windows) or Photoshop lookup file (Mac OS).

Cycles through the arbitrary map. Increasing the phase shiftsthe arbitrary map to the right (as viewed in the Curves dialog box);decreasing the phase shifts the map to the left.

Applies the specified map and phase to the alpha channelof the layer. If the specified map doesn’t include an alpha channel,After Effects uses the default map (linear distribution of brightness)for the alpha channel.

Selective color correction is a technique used by scannersand separation programs to change the amount of process colors ineach of the primary color components in an image. You can modifythe amount of a process color in any primary color selectively—withoutaffecting the other primary colors. For example, you can use selectivecolor correction to decrease the cyan in the green component ofan image while leaving the cyan in the blue component unaltered.

Note:

The Selective Color effect is provided in After Effects primarilyto ensure fidelity with documents imported from Photoshop that usethe Selective Color adjustment layer type.

Even though Selective Color uses CMYK colors to adjust an image, you can use it on RGB images.

This effect works with 8-bpc and 16-bpc color.

Choose from one of two values from the Method menu:

Relative

Changes the existing amount of cyan, magenta, yellow, or black by its percentage of the total. For example, if you start with a pixel that is 50% magenta and add 10%, 5% is added to the magenta (10% of 50% = 5%) for a total of 55% magenta. (This option cannot adjust pure specular white, which contains no color components.)

Absolute

Adjusts the color in absolute values. For example, if you start with a pixel that is 50% magenta and add 10%, the magenta ink is set to a total of 60%.

Note:

The adjustment is based on how close a color is to one of the options in the Colors menu. For example, 50% magenta is midway between white and pure magenta and receives a proportionate mix of corrections defined for the two colors.

The color that is affected is the color chosen in the Colors menu.

The Details property group provides an alternate interface for adjusting colors and matches the properties shown in the Timeline panel.

The Shadow/Highlight effect brightens shadowed subjectsin an image and reduces the highlights in an image. This effectdoesn’t darken or lighten an entire image; it adjusts the shadowsand highlights independently, based on the surrounding pixels. Youcan also adjust the overall contrast of an image. The default settingsare for fixing images with backlighting problems.

This effect works with 8-bpc and 16-bpc color.


If this option is selected, the Shadow Amount and Highlight Amountvalues are ignored, and amounts are used that are automaticallydetermined to be appropriate for lightening and restoring detailto the shadows. Selecting this option also activates the TemporalSmoothing control.

The amount to lighten shadows in the image. This controlis active only if you deselect Auto Amounts.

Effective negotiation pdf. The amount to darken highlights in the image. This control isactive only if you deselect Auto Amounts.

The range of adjacent frames, in seconds, analyzed to determinethe amount of correction needed for each frame, relative to its surroundingframes. If Temporal Smoothing is 0, each frame is analyzed independently,without regard for surrounding frames. Temporal Smoothing can resultin smoother-looking corrections over time.

If this option is selected, frames beyond a scene changeare ignored when surrounding frames are analyzed for temporal smoothing.

The transparency of the effect. The result of the effectis blended with the original image, with the effect result compositedon top. The higher you set this value, the less the effect affectsthe clip. For example, if you set this value to 100%, the effecthas no visible result on the clip; if you set this value to 0%,the original image doesn’t show through.

Expand the More Optionscategory to reveal the following controls:

Color Correction After Effects Cc

The range of adjustable tones in the shadows and highlights.Lower values restrict the adjustable range to only the darkest andlightest regions, respectively. Higher values expand the adjustablerange. These controls are useful for isolating regions to adjust.For example, to lighten a dark area without affecting the midtones,set a low Shadow Tonal Width value so that when you adjust the ShadowAmount, you’re lightening only the darkest areas of an image. Specifyinga value that is too large for a given image may introduce halosaround strong dark to light edges. The default settings attemptto reduce these artifacts. These halos may occur if the Shadow orHighlight Amount value is too large; they can also be reduced bydecreasing these values.

The radius (in pixels) of the area around a pixel that theeffect uses to determine whether the pixel resides in a shadow or ahighlight. Generally, this value should roughly equal the size ofthe subject of interest in the image.

The amount of color correction that the effect applies to the adjusted shadows and highlights. For example, if you increase the Shadow Amount value, you bring out colors that were dark in the original image; you may want these colors to be more vivid. The higher the Color Correction value, the more saturated these colors become. The more significant the correction that you make to the shadows and highlights, the greater the range of color correction available.

Note:

If you want to change the color over the whole image, use the Hue/Saturation effect after applying the Shadow/Highlight effect.

The amount of contrast that the effect applies to the midtones.Higher values increase the contrast in the midtones alone, while concurrentlydarkening the shadows and lightening the highlights. A negative valuereduces contrast.

How much of the shadows and highlights are clipped to thenew extreme shadow and highlight colors in the image. Setting theclipping values too high reduces detail in the shadows or highlights.A value in the range from 0.0% to 1% is recommended. By default,shadow and highlight pixels are clipped by 0.1%—that is, the first0.1% of either extreme is ignored when identifying the darkest andlightest pixels in the image, which are then mapped to output blackand output white. This method ensures that input black and input whitevalues are based on representative rather than extreme pixel values.

Adobe Color Correction App

The Tint effect tints a layer by replacing the color values of each pixel with a value between the colors specified by Map Black To and Map White To. Pixels with luminance values between black and white are assigned intermediate values. Amount To Tint specifies the intensity of the effect. This effect is GPU accelerated for faster rendering. Click the Swap Colors button to swap the color values of the Map Black To and Map White To parameters.

For more complex tinting, use the Colorama effect.

This effect works with 8-bpc, 16-bpc, and 32-bpc color.


The Tint effect uses GPU acceleration for faster rendering.

The Tritone effect alters the color informationof a layer by mapping bright, dark, and midtone pixels to colorsthat you select. The Tritone effect is like the Tint effect, exceptwith midtone control.

This effect works with 8-bpc, 16-bpc,and 32-bpc color.

The transparency of the effect. The result of the effectis blended with the original image, with the effect result compositedon top. The higher you set this value, the less the effect affectsthe layer. For example, if you set this value to 100%, the effecthas no visible result on the layer; if you set this value to 0%,the original image doesn’t show through.

The Vibrance effect adjusts saturation so that clippingis minimized as colors approach full saturation. Colors that areless saturated in the original image are affected by the Vibranceadjustments more than are colors that are already saturated in theoriginal image.

The Vibrance effect is especially useful for increasing saturationin an image without over-saturating skin tones. The saturation ofcolors with hues in the range from magenta to orange is affectedless by Vibrance adjustments.

This effect works with 8-bpc and 16-bpc color.

To affect less-saturated colors more than more saturated colorsand protect skin tones, modify the Vibrance property. To adjustthe saturation of all colors equally, modify the Saturation property.

The Vibrance effect is based on the Vibrance adjustment layertype in Photoshop.

The Video Limiter effect clips video signal to legal ranges in the project working space. For broadcast, these ranges are measured in IRE units. 100 IRE corresponds to 1.0 channel value in a 32-bpc project or 255 in an 8-bpc project.

You can limit the chrominance and luminance values of the video signals to meet broadcast specifications. To apply this GPU-acclerated effect, select Effects > Color Correction. You can apply it to individual layers, or to an adjustment layer to limit your entire composition. You can use the VideoLimiter effect instead of the similar but older, 8-bpc-only Broadcast Colors effect.

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